About

Subarashiki Kono Sekai

You find yourself lying in the middle of a street, with no recollection of how or why you're there. You're holding a pin with a skull on it. You can hear people's thoughts. Your cellphone notifies you of a new message: Reach 104. You have 60 minutes. Fail, and face erasure. -The Reapers Bewildered, you look around, and only half notice a message on a building: You have 7 days. Before you know what hits you, you're attacked by bizarre-looking giant frogs - and have no choice but to run.

"Make a pact with me!" a girl screams. She explains - you have to have a partner to fight the Noise, the frogs and other weird creatures that attacked you. That's the deal. Make a pact, or die. You can't fight alone.

Welcome to Shibuya - the Composer's Shibuya. Welcome to the Reaper's Game. You and your partner have only one thing to do: Survive seven days in this alternate Shibuya, or die. But here's the catch - you're already dead, and you're fighting for your chance to go back to the real world, and to reclaim the fee taken from you when you joined the game. Fail, and you're gone for good.

Rhyme

Rhyme is introduced early on in the game, along with her partner, Beat. Full of smiles, wisdom, and a buttload of patience, she is easily one of the most likeable characters in the game. She cares deeply about her partner and her friends, and goes to whatever lengths she can to protect them. Nicknamed "Skulls Jr." by several characters (for her skull shirt and beanie - Beat is given the nickname Skulls for his own skull necklace and beanie), she is the exact opposite of her partner - where he's loud, brash, and quite frankly stupid, she is calm, collected, and thinks before she acts.

One of her defining accessories is her bell necklace - a gift, she says, from her brother. Shiki (your partner in the first day) mentions they sold out really fast and were nearly impossible to get to begin with.

Rhyme proves her love and devotion to her friends late in the first week - seeing that Beat was about to be attacked by a giant Shark noise, she pushes him out of the way (while an eerily similar flashback plays), and ultimately loses her life. But it doesn't end there - Hanekoma Sanae, a mysterious and quite quirky barista binds her soul to a pin, from which she is able to be called forth as Noise. During Week 2, this Noise is often seen riding on Beat's shoulder.

But there's more to the story than that. Beat later explains to you that Rhyme wasn't just his partner - she was his younger sister. "I as good as killed her, man. If I hadn'ta left, she wouldn't have followed.". He explains how they died - a car barreling down the road, Rhyme right there - he pushed her out of the way, but a second too late. Again, later, Beat reveals more about the story - "You know the first thing she said to me when we got here? 'Nice to meet you.'" The price Rhyme paid to play the game was her memories of her brother - she didn't remember who he was or what he looked like, she only knew that she had one.

While you don't get to see much of Rhyme in the actual game, she plays a bigger part after you beat it, in the bonus chapter Another Day. Beat and Rhyme are a comedy duo, but Rhyme feels Beat isn't doing the best he can - "They're laughing at you, not with you." I won't spoil everything, but you can be certain that as much as Rhyme loves her brother, there are times when even she's exasperated by him.